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How to Enable Experimental Mode on Your Space Engineers Server ​

Experimental mode unlocks advanced and experimental features. You do not need it for mods: since Update 1.206, mods run without experimental mode, including mods with their own code (see Add Mods). Some settings, however, turn it on automatically (see below).

  1. Open dashboard
    Open the dashboard of your server.

  2. Open settings
    Navigate to the Settings.

  3. Enable experimental mode
    Set the Experimental Mode option to true to enable it, or to false to disable it.

  4. Restart the server
    Save the setting and restart your server for the change to take effect.

Warning

The field alone does not turn experimental mode on permanently. When loading the world, the server only keeps it if one of the settings listed below requires it – otherwise it sets it back to false. After the start, the console line Experimental mode: Yes shows whether it is active.

Settings that force experimental mode ​

When loading the world, the server checks your settings. If one of the following applies, it turns experimental mode on automatically:

  • In-Game Scripts is set to true in the Settings (see Allow In-Game Scripts).
  • Max Players is set to more than 16 in the Settings.
  • A world setting in Sandbox_config.sbc forces it, for example SyncDistance above 3000, TotalPCU above 600000 or BlockLimitsEnabled set to NONE. You can find the complete list under Forced experimental mode.

Warning

As long as one of these applies, you cannot turn experimental mode off. If Experimental Mode is set to false, the server turns it back on anyway when loading. If your server should run without experimental mode, first change the settings that force it.

The server console shows whether experimental mode is active and which setting forces it while the world loads, for example:

Experimental mode: Yes
Experimental mode reason: ExperimentalMode, EnableIngameScripts