How to Add Mods to Your Fistful of Frags Server ​
Plugins on a Fistful of Frags server run through Metamod:Source and SourceMod. You need both: Metamod:Source hooks into the Source Engine, and SourceMod builds on top of it to provide the plugin environment and the admin features. SourceMod officially supports Fistful of Frags and already ships the matching game data.
Important
Your server runs on Linux. Always download the Linux package (.tar.gz) of Metamod:Source and SourceMod — the .zip package is the Windows build and will not work.
Note
Your players do not have to install anything for plugins. Plugins are executed server-side only. Only custom maps have to be available on the player's side as well.
Install Metamod:Source ​
Download Metamod:Source
Download the current stable version of Metamod:Source as a Linux package (.tar.gz).Stop the server
Stop your server via the dashboard.Connect via SFTP
Connect to your server via SFTP.Upload the files
Extract the archive and upload theaddonsfolder it contains to the following directory:/fof/Afterwards the folder
/fof/addons/metamod/exists.Start the server
Start your server and check in the server console withmeta versionwhether Metamod:Source was loaded.
Note
You do not have to create your own metamod.vdf — the matching file is included in the package and ends up at /fof/addons/metamod.vdf when you upload it. If the server answers meta version with Unknown command, first check whether that file and the folder /fof/addons/metamod/ really exist and whether you used the Linux package.
Install SourceMod ​
Download SourceMod
Download the current stable version of SourceMod as a Linux package (.tar.gz).Note
SourceMod ships its own game data for Fistful of Frags. Always use the current stable branch — it contains the most recent game data for the game.
Stop the server
Stop your server via the dashboard.Upload the files
Extract the archive and upload theaddonsandcfgfolders it contains via SFTP to the following directory:/fof/Existing folders are merged, not replaced. Afterwards the folder
/fof/addons/sourcemod/exists.Start the server
Start your server and check in the server console withsm versionwhether SourceMod was loaded.
Install plugins ​
Download the plugin
Download the plugin you want. Ready-to-use plugins come as a.smxfile.Stop the server
Stop your server via the dashboard.Upload the plugin
Upload the.smxfile via SFTP to the following directory:/fof/addons/sourcemod/plugins/Start the server
Start your server and check withsm plugins listwhether the plugin was loaded.
Add custom maps ​
Download the map
Custom maps come as a.bspfile.Stop the server
Stop your server via the dashboard.Upload the map
Upload the.bspfile via SFTP to the following directory:/fof/maps/Load the map
Start your server and switch to the new map in the server console withchangelevel <map name>. The map name is entered without the.bspextension.
Steam Workshop
The Steam Workshop for Fistful of Frags contains weapon and character skins, models, sounds, HUD tweaks and maps. Skins and sounds are purely client-side and are subscribed to by each player individually — they do nothing on the server. There is no server-side integration for Workshop maps: upload the map as a .bsp file to the /fof/maps/ folder.
Adjust the map rotation ​
The mapcycle files are not located in the cfg folder but directly in the game folder:
/fof/mapcycle.txt <- default rotation
/fof/mapcycle_12.txt <- rotation for small servers
/fof/mapcycle_32.txt <- rotation for large servers
/fof/mapcycle_tp.txt <- TeamplayEach file contains one map name per line, without the .bsp extension. Which file is used is defined in /fof/cfg/server.cfg:
mapcyclefile "mapcycle.txt"Note
On top of that the settings fof_sv_mapcycle_dm, fof_sv_mapcycle_dm_12, fof_sv_mapcycle_dm_32 and fof_sv_mapcycle_tp define which of the four files belongs to which slot count or mode. You save a custom rotation as an additional .txt file in the same folder and enter its file name at mapcyclefile.
Tip
Also add your custom maps to the mapcycle file in use so they show up in the regular rotation instead of only being reachable via changelevel.
Deliver custom maps to your players ​
Players who do not own a custom map cannot join the server. With a download server (FastDL) they download the files automatically when connecting. Add the following lines to /fof/cfg/server.cfg:
sv_allowdownload 1
sv_downloadurl "https://your-domain.com/fastdl/"Note
The web storage behind sv_downloadurl is not part of the game server — you need your own web server or web space where the map files are stored in the same folder structure as on the server. Without FastDL you have to distribute your maps to your players yourself.
Folder structure at a glance ​
/fof/addons/metamod/
/fof/addons/sourcemod/
/fof/addons/sourcemod/plugins/ <- .smx plugin files
/fof/addons/sourcemod/configs/ <- configurations, e.g. admin lists
/fof/cfg/ <- server.cfg and other configurations
/fof/maps/ <- .bsp map files
/fof/mapcycle.txt <- map rotationVerify the installation ​
Enter the following commands in the server console:
| Command | Description |
|---|---|
meta version | Show the Metamod:Source version |
meta list | Show the extensions loaded by Metamod |
sm version | Show the SourceMod version |
sm plugins list | Show the loaded SourceMod plugins |
Warning
If the server answers one of these commands with Unknown command, that component was not loaded. In that case check whether you used the Linux package and whether the folders really are located under /fof/addons/.
Warning
Always stop your server before uploading files. After a game update Metamod:Source, SourceMod and individual plugins can become incompatible — check whether updates are available in that case.
Tip
To learn how to give yourself admin rights with SourceMod afterwards, see Add Admin.