How to Add Mods to Your Palworld Server
Palworld officially supports server mods through its built-in mod system. Mods are placed in the Mods/Workshop/ directory and then enabled in the PalModSettings.ini file.
Warning
Mod support in Palworld is considered experimental and can cause crashes or corrupted save data. Back up your savegame before installing mods, and stop the server before making any changes.
Note
Server mods only work on the Windows dedicated server. Only mods whose Info.json contains "IsServer": true can be used.
Finding mods
You can find mods at the following sources, among others:
Add mods
Stop the server
Stop your server via the dashboard.Connect via SFTP
Connect to your server via SFTP.Upload the mod
Create a subfolder for the mod inside/Mods/Workshop/and upload the mod files into it. TheInfo.jsonfile must be located directly in this folder:/Mods/Workshop/<ModFolder>/Info.json /Mods/Workshop/<ModFolder>/.../Mods/Workshop/<ModFolder>/Info.json /Mods/Workshop/<ModFolder>/...Enable the mod
Open the file/Mods/PalModSettings.iniand add the mod. Use thePackageNamefrom the mod'sInfo.json– not the folder name:ini[PalModSettings] bGlobalEnableMod=true ActiveModList=YourModPackageName[PalModSettings] bGlobalEnableMod=true ActiveModList=YourModPackageNameFor multiple mods, add one additional
ActiveModList=line per mod.Start the server
Start your server. The mods are deployed automatically on startup.
Remove mods
To disable a mod, remove the corresponding ActiveModList= line from PalModSettings.ini and restart the server. To remove it completely, also delete the associated folder from /Mods/Workshop/.
Note
Many mods must also be installed client-side by every player in order for their content to be visible in-game. Check the description of each mod for details.