How to Add a Savegame to Your Don’t Starve Together Server
You can transfer a world you played locally to your server to continue with the existing save there.
Find the cluster folder on the server
Note
The name of the cluster folder is not defined by the game. It is set when the server starts and can differ from server to server. Search for the cluster.ini file via SFTP or in the file browser — the folder it sits in is your cluster folder.
The cluster folder has the following structure:
<cluster folder>/
├── Master/ # shard of the overworld (contains the save folder)
├── Caves/ # shard of the caves (only if caves are enabled)
├── cluster.ini
├── cluster_token.txt
├── adminlist.txt # only present once created
├── whitelist.txt # only present once created
└── blocklist.txt # only present once createdThe actual save is stored in the folders Master/save/ (overworld) and Caves/save/ (caves). These are folders, not a single file.
Find the local savegame
Open the data folder
Start Don’t Starve Together and click Data in the bottom left of the main menu. The folder containing your local worlds opens. Alternatively you can reach it on your PC via this path:C:\Users\<YourUser>\Documents\Klei\DoNotStarveTogether\<number folder>\Identify the right world
Each local world has its own folder namedCluster_1,Cluster_2and so on. Open thecluster.iniinside and check thecluster_namevalue — this tells you which folder belongs to which world.Open the save folder
Your world folder uses the same structure as the server, soMaster\and – if you played with caves –Caves\. The save itself is stored in the subfoldersMaster\save\andCaves\save\.
Upload the savegame
Stop the server
Stop your server via the dashboard.Connect via SFTP
Connect to your server via SFTP or use the file browser in the dashboard.Remove the old save
Navigate to<cluster folder>/Master/save/and delete the entire content of the folder.Upload the new save
Upload the complete content of your localMaster\save\folder into the now empty<cluster folder>/Master/save/directory.Transfer the caves
If the caves are enabled on your server, repeat steps 3 and 4 for the folder<cluster folder>/Caves/save/using the content of your localCaves\save\folder.Start the server
Start your server again.
Warning
Only transfer the content of the save folders. If you also replace files such as cluster.ini, server.ini or cluster_token.txt, you overwrite the ports and the cluster token of your server and it will no longer be reachable.
Important
As long as a save exists in the save folder, the server will not generate a new world. This also means a server that has already been running has a save stored there which must be removed before uploading.
Tip
Create a backup of your existing server save before uploading, in case you want to switch back later.
Mods
If your local world used mods, you need to set them up on the server as well. You can find out how under Add Mods.