How to Set Up Shifting Sands on Your Soulmask Server
With the Shifting Sands DLC you can set up a server cluster that allows players to travel between the base map (Cloud Mist Forest) and the Shifting Sands map.
Warning
For a cluster you need two Soulmask servers — one for each map. All players must own the Shifting Sands DLC.
Requirements
- Two Soulmask servers with EmeraldHost
- The Shifting Sands DLC for all players
Configure main server (Cloud Mist Forest)
Open dashboard
Open the dashboard of your first server (base map).Open settings
Navigate to the Settings.Set Server ID
Enter the following in the [CROSS-MAP] SERVER ID field:-serverid=1-serverid=1Set Broadcast Address
Enter the following in the [CROSS-MAP] BROADCAST ADDRESS field:-mainserverport=20000-mainserverport=20000Enable cross-server
Connect via SFTP and edit the file:/WS/Saved/GameplaySettings/GameXishu.json/WS/Saved/GameplaySettings/GameXishu.jsonSet the value
KaiQiKuaFuto1.Start the server
Save the settings and start the main server.
Configure client server (Shifting Sands)
Open dashboard
Open the dashboard of your second server (Shifting Sands).Open settings
Navigate to the Settings.Set Server ID
Enter the following in the [CROSS-MAP] SERVER ID field:-serverid=2-serverid=2Set Broadcast Address
Enter the following in the [CROSS-MAP] BROADCAST ADDRESS field:-clientserverconnect=IP:Port-clientserverconnect=IP:PortReplace
IP:Portwith the IP address of the main server and the Game Port + 4.Example
If the main server's game port is
8778:-clientserverconnect=123.45.67.89:8782-clientserverconnect=123.45.67.89:8782Change map
Make sure the map is set to DLC_Level01_Main (Shifting Sands).Enable cross-server
Also edit theGameXishu.jsonon this server via SFTP and setKaiQiKuaFuto1.Start the server
Save the settings and start the client server.
Travel between maps
Players can use a portal terminal at the mysterious island in-game to switch between maps.
Note
Only characters that are not the first created character can transfer between servers.
Important
The main server must always be started first and stopped last to avoid connection errors.