How to Add a Savegame to Your SCUM Server ​
The complete save of a SCUM server lives in a single SQLite database called SCUM.db. It contains the world, all bases, vehicles, characters and their progress.
Note
The file name SCUM.db is fixed. You therefore do not have to enter a world or save name anywhere in the configuration – the server name has nothing to do with the savegame.
Files of the savegame ​
A save consists of three files that always belong together:
| File | Content |
|---|---|
SCUM.db | The actual database with the world, bases, vehicles and characters |
SCUM.db-wal | Write-ahead log of the database |
SCUM.db-shm | Shared memory file of the write-ahead log |
Upload the savegame ​
Stop the server
Stop your server via the dashboard. While the server is running it constantly writes to the database.Connect via SFTP
Connect to your server via SFTP.Open the directory
Navigate to the following directory:/SCUM/Saved/SaveFiles/Remove the old files
Delete the existing filesSCUM.db,SCUM.db-walandSCUM.db-shmthere. IfSCUM.db-walorSCUM.db-shmare left behind, they will overwrite parts of your uploaded database on startup.Warning
This removes the current save of your server. Create a backup beforehand or download the existing save in case you want to switch back.
Upload the new database
Upload your ownSCUM.dbinto the same directory. The file name has to be exactlySCUM.db.Start the server
Start your server. The new save is now loaded.
Find your local savegame ​
You can find your single player save on your PC under:
C:\Users\<Username>\AppData\Local\SCUM\Saved\SaveFiles\The database is called SCUM.db there as well.
Important
There is no official procedure for transferring a single player save to a dedicated server. Player and world data are stored in the same database and cannot be separated without editing the database directly. An attempted transfer can therefore fail or lead to unexpected behaviour – only work with copies and create a backup beforehand.
Tip
Switching between two saves works most reliably when both of them come from a dedicated server – for example when moving to another server.