How to Add a Savegame to Your CryoFall Server ​
The complete world of a CryoFall server lives in the /Data/Saves/ folder. To use a different save you simply replace that folder – there is no world name to enter anywhere.
Note
This guide covers saves that come from a CryoFall server – for example a downloaded savegame or a world from another server you want to move over.
Caution
Only use saves that were created with the same game version your server runs. Saves from older versions are no longer compatible after an update.
Upload the savegame ​
Stop the server
Stop your server via the dashboard. While the server is running it writes to the save regularly.Create a backup
Secure your current state before replacing it: Create Backup.Connect via SFTP
Connect to your server via SFTP.Open the directory
Go to the following directory:/Data/Remove the old save
Delete the existingSavesfolder including its contents.Caution
This removes the current world of your server. So do not skip step 2 if you might want to switch back.
Upload the new save
Upload yourSavesfolder with all of its contents into/Data/. The folder name has to be exactlySaves– your server runs on Linux and is case-sensitive.Start the server
Start your server. On startup it loads the existing save.
Manage multiple worlds with slots ​
CryoFall stores every world in a numbered slot. That lets you keep several worlds side by side and switch between them without moving any files.
Stop the server
Stop your server via the dashboard.Open the configuration
Open the following file via SFTP:/Data/SettingsServer.xmlChange the slot
Enter the slot number you want to use:xml<savegame_slot_id>0</savegame_slot_id>Start the server
Save the file and start your server. If a world already exists for that slot it gets loaded – otherwise the server generates a new world.
Important
When you upload a save from somewhere else, the slot number has to match that save. If an empty world is generated after the start, the wrong slot is usually configured. Stop the server, change savegame_slot_id and start it again – the uploaded save is not lost in the meantime.
Reset the world ​
If you want to start over completely, just delete the save – your server automatically generates a new world on the next start.
Stop the server
Stop your server via the dashboard.Create a backup
Secure the old world in case you need it later: Create Backup.Delete the save
Delete the following folder via SFTP:/Data/Saves/Start the server
Start your server. It generates a new world.
Caution
A reset also removes all characters, bases and progress of your players. Announce a wipe well in advance.
Single-player worlds
For worlds you started locally in your game we have no documented way of transferring them onto a server. Work with saves that come from a server instead.
Settings managed by the dashboard
Server name, description, server list, maximum players, autosave interval and the number of saved states are written from the dashboard into SettingsServer.xml on every start. If you change these values inside the file they are lost on the next start – only change them in the dashboard.